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IMPORTANT NOTE:

Please be aware these rules apply to the 2010 verison of Ghost in the Shellcode, and may change for the upcoming 2011 game.

HOURS:

GitS will run from 4pm-8pm Feb 5, 10am-6pm Feb 6, and 10am-1pm Feb 7.

While we hope competitors enjoy the rest of the con as well, we expect that a fully completed scoreboard will only happen if many good teams compete and put in some after-hours hacking as well.

SCORING:

Teams score points for correct answers to a variety of questions and challenges. Some require binary reversing, some require remote exploitation, and some will require an Eagle-eyed (no, we got the capitalization on that right) insight into x86 disassembly. We might even get jiggy with some webappsec or forensics foo if the binary ninjas ever stop snickering.

Incorrect answers are not penalized, however brute forcing will be. So will disruptive attacks against the scoring or game infrastructure. /Elegant/ attacks on the scoring infrastructure might be worth bonus points, report them and find out. Lame attacks will be met with jeers and derision, so consider it carefully. All teams will share a common game board. As questions become unlocked, they will be available to all teams, though only teams that have solved an as-of-yet unsolved question will be able to choose which level to unlock next. Also, it's rumored that certain members of Team Awesome are susceptible to bribes in the form of alcohol (or possibly Pepsi Throwback). Whether there is any truth to the rumors will be left for you to discover.

Winning:

The team with the most points (or first to complete the entire scoreboard) wins. Ties will be broken in order of the first to reach the winning score.

Legend

Team Name Score
Static Dump from 2010 Game
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